Motorola ally with Verizon to win Apple

There were rumors saying that the Finnish manufacturer, Nokia, is planning to launch a tablet this year.

Motorola’s new product will also enable users to watch TV, according to Financial Times.

The new Tablet PC will have a 10-inch screen, will use the Google Android operating system and users could access programs like Adobe Flash.

Thanks to the TV broadcast application, Verizon customers could use FiOS service.

The new product will be thinner and lighter than iPad, sources say, quoted by Financial Times. Sources haven’t disclosed however, information about Motorola’s new Tablet PC’s name.

Although both Verizon and Motorola’s officials haven’t made any comments yet, in the past, Motorola discussed for several times the possibility of launching a new product to compete iPad.

Adobe moves on in dispute with Apple

“They’ve chosen to keep their system closed and we’d rather work with partners who are interested in working with us.

“We believe in open systems. We believe in the power of the internet and in customers making choices and I think a lot of the controversy was about their decision at that point. They’ve made their choice. We’ve made ours and we’ve moved on.

“It’s a business decision. With the energy and innovation that our company has, we’d rather focus on people who want to deliver the best experience with Flash and there are so many of them.”

The dispute between the two companies came to a head in late April when Apple CEO Steve Jobs posted an open letter describing his “Thoughts on Flash” and outlining the controversy from his point of view. Narayan quickly responded in his company’s defense, attempting to contrast Apple’s “closed” ecosystem with the multi-platform, “open” stance taken by Adobe.

The U.S. Federal Trade Commission and the European Commission are currently pursuing an investigation of Apple over its business practices with respect to Flash technology.

Nokia and Yahoo working on Project Nike

The partnership between Nokia and Yahoo is named “Project Nike” (named after the Greek goddess of victory and not by sports shoe manufacturer) and has been planned since a few years ago, but without success.

Yahoo considered that this is the time for a revolutionary movement. Also, Nokia does not sit too well at the chapter successful innovations, especially because in the last period the attention was on Apple with its iPhone or iPad. Therefore, this initiative is currently the only way Yahoo and Nokia can compete on the mobile market.

Steve Jobs: Thoughts on Flash

Apple has a long relationship with Adobe. In fact, we met Adobe’s founders when they were in their proverbial garage. Apple was their first big customer, adopting their Postscript language for our new Laserwriter printer. Apple invested in Adobe and owned around 20% of the company for many years. The two companies worked closely together to pioneer desktop publishing and there were many good times. Since that golden era, the companies have grown apart. Apple went through its near death experience, and Adobe was drawn to the corporate market with their Acrobat products. Today the two companies still work together to serve their joint creative customers – Mac users buy around half of Adobe’s Creative Suite products – but beyond that there are few joint interests.

I wanted to jot down some of our thoughts on Adobe’s Flash products so that customers and critics may better understand why we do not allow Flash on iPhones, iPods and iPads. Adobe has characterized our decision as being primarily business driven – they say we want to protect our App Store – but in reality it is based on technology issues. Adobe claims that we are a closed system, and that Flash is open, but in fact the opposite is true. Let me explain.

First, there’s “Open”.

Adobe’s Flash products are 100% proprietary. They are only available from Adobe, and Adobe has sole authority as to their future enhancement, pricing, etc. While Adobe’s Flash products are widely available, this does not mean they are open, since they are controlled entirely by Adobe and available only from Adobe. By almost any definition, Flash is a closed system.

Apple has many proprietary products too. Though the operating system for the iPhone, iPod and iPad is proprietary, we strongly believe that all standards pertaining to the web should be open. Rather than use Flash, Apple has adopted HTML5, CSS and JavaScript – all open standards. Apple’s mobile devices all ship with high performance, low power implementations of these open standards. HTML5, the new web standard that has been adopted by Apple, Google and many others, lets web developers create advanced graphics, typography, animations and transitions without relying on third party browser plug-ins (like Flash). HTML5 is completely open and controlled by a standards committee, of which Apple is a member.

Apple even creates open standards for the web. For example, Apple began with a small open source project and created WebKit, a complete open-source HTML5 rendering engine that is the heart of the Safari web browser used in all our products. WebKit has been widely adopted. Google uses it for Android’s browser, Palm uses it, Nokia uses it, and RIM (Blackberry) has announced they will use it too. Almost every smartphone web browser other than Microsoft’s uses WebKit. By making its WebKit technology open, Apple has set the standard for mobile web browsers.

Second, there’s the “full web”.

Adobe has repeatedly said that Apple mobile devices cannot access “the full web” because 75% of video on the web is in Flash. What they don’t say is that almost all this video is also available in a more modern format, H.264, and viewable on iPhones, iPods and iPads. YouTube, with an estimated 40% of the web’s video, shines in an app bundled on all Apple mobile devices, with the iPad offering perhaps the best YouTube discovery and viewing experience ever. Add to this video from Vimeo, Netflix, Facebook, ABC, CBS, CNN, MSNBC, Fox News, ESPN, NPR, Time, The New York Times, The Wall Street Journal, Sports Illustrated, People, National Geographic, and many, many others. iPhone, iPod and iPad users aren’t missing much video.

Another Adobe claim is that Apple devices cannot play Flash games. This is true. Fortunately, there are over 50,000 games and entertainment titles on the App Store, and many of them are free. There are more games and entertainment titles available for iPhone, iPod and iPad than for any other platform in the world.

Third, there’s reliability, security and performance.

Symantec recently highlighted Flash for having one of the worst security records in 2009. We also know first hand that Flash is the number one reason Macs crash. We have been working with Adobe to fix these problems, but they have persisted for several years now. We don’t want to reduce the reliability and security of our iPhones, iPods and iPads by adding Flash.

In addition, Flash has not performed well on mobile devices. We have routinely asked Adobe to show us Flash performing well on a mobile device, any mobile device, for a few years now. We have never seen it. Adobe publicly said that Flash would ship on a smartphone in early 2009, then the second half of 2009, then the first half of 2010, and now they say the second half of 2010. We think it will eventually ship, but we’re glad we didn’t hold our breath. Who knows how it will perform?

Fourth, there’s battery life.

To achieve long battery life when playing video, mobile devices must decode the video in hardware; decoding it in software uses too much power. Many of the chips used in modern mobile devices contain a decoder called H.264 – an industry standard that is used in every Blu-ray DVD player and has been adopted by Apple, Google (YouTube), Vimeo, Netflix and many other companies.

Although Flash has recently added support for H.264, the video on almost all Flash websites currently requires an older generation decoder that is not implemented in mobile chips and must be run in software. The difference is striking: on an iPhone, for example, H.264 videos play for up to 10 hours, while videos decoded in software play for less than 5 hours before the battery is fully drained.

When websites re-encode their videos using H.264, they can offer them without using Flash at all. They play perfectly in browsers like Apple’s Safari and Google’s Chrome without any plugins whatsoever, and look great on iPhones, iPods and iPads.

Fifth, there’s Touch.

Flash was designed for PCs using mice, not for touch screens using fingers. For example, many Flash websites rely on “rollovers”, which pop up menus or other elements when the mouse arrow hovers over a specific spot. Apple’s revolutionary multi-touch interface doesn’t use a mouse, and there is no concept of a rollover. Most Flash websites will need to be rewritten to support touch-based devices. If developers need to rewrite their Flash websites, why not use modern technologies like HTML5, CSS and JavaScript?

Even if iPhones, iPods and iPads ran Flash, it would not solve the problem that most Flash websites need to be rewritten to support touch-based devices.

Sixth, the most important reason.

Besides the fact that Flash is closed and proprietary, has major technical drawbacks, and doesn’t support touch based devices, there is an even more important reason we do not allow Flash on iPhones, iPods and iPads. We have discussed the downsides of using Flash to play video and interactive content from websites, but Adobe also wants developers to adopt Flash to create apps that run on our mobile devices.

We know from painful experience that letting a third party layer of software come between the platform and the developer ultimately results in sub-standard apps and hinders the enhancement and progress of the platform. If developers grow dependent on third party development libraries and tools, they can only take advantage of platform enhancements if and when the third party chooses to adopt the new features. We cannot be at the mercy of a third party deciding if and when they will make our enhancements available to our developers.

This becomes even worse if the third party is supplying a cross platform development tool. The third party may not adopt enhancements from one platform unless they are available on all of their supported platforms. Hence developers only have access to the lowest common denominator set of features. Again, we cannot accept an outcome where developers are blocked from using our innovations and enhancements because they are not available on our competitor’s platforms.

Flash is a cross platform development tool. It is not Adobe’s goal to help developers write the best iPhone, iPod and iPad apps. It is their goal to help developers write cross platform apps. And Adobe has been painfully slow to adopt enhancements to Apple’s platforms. For example, although Mac OS X has been shipping for almost 10 years now, Adobe just adopted it fully (Cocoa) two weeks ago when they shipped CS5. Adobe was the last major third party developer to fully adopt Mac OS X.

Our motivation is simple – we want to provide the most advanced and innovative platform to our developers, and we want them to stand directly on the shoulders of this platform and create the best apps the world has ever seen. We want to continually enhance the platform so developers can create even more amazing, powerful, fun and useful applications. Everyone wins – we sell more devices because we have the best apps, developers reach a wider and wider audience and customer base, and users are continually delighted by the best and broadest selection of apps on any platform.

Conclusions.

Flash was created during the PC era – for PCs and mice. Flash is a successful business for Adobe, and we can understand why they want to push it beyond PCs. But the mobile era is about low power devices, touch interfaces and open web standards – all areas where Flash falls short.

The avalanche of media outlets offering their content for Apple’s mobile devices demonstrates that Flash is no longer necessary to watch video or consume any kind of web content. And the 200,000 apps on Apple’s App Store proves that Flash isn’t necessary for tens of thousands of developers to create graphically rich applications, including games.

New open standards created in the mobile era, such as HTML5, will win on mobile devices (and PCs too). Perhaps Adobe should focus more on creating great HTML5 tools for the future, and less on criticizing Apple for leaving the past behind.

Steve Jobs
April, 2010

Adobe is the new Cuppidon over Apple’s hate

It’s a smart campaign, countering Apple’s hate with love, placing peace over war, good over evil, and so on, but truth to be told, they just want to sell their new CS5 Suite. And also, they want a slice of that App Store cake. More precisely, to be able to sell the Flash-made iPhone / iPad Apps on the Apple’s Store.

The context of this is Steve Jobs’ rant against Flash in which he says:

I wanted to jot down some of our thoughts on Adobe’s Flash products so that customers and critics may better understand why we do not allow Flash on iPhones, iPods and iPads. Adobe has characterized our decision as being primarily business driven – they say we want to protect our App Store – but in reality it is based on technology issues. Adobe claims that we are a closed system, and that Flash is open, but in fact the opposite is true. Let me explain.

To this, Adobe retorts:

Openness is at Adobe’s core. Our first technology was an open standard that liberated publishing from proprietary printing systems, and soon afterward our PDF technology eliminated barriers to sharing documents across platforms.
Adobe® Flash® technology enables the delivery of content to hundreds of millions of people, regardless of platform or browser. In 2009, in partnership with Google, Research In Motion, and dozens of other companies, we formed the Open Screen Project, a coalition committed to making web experiences seamlessly available on any mobile device.

In the end, we think Adobe won’t succeed with this campaign in convincing Apple to accept their technology.

It’s like a must divorcee couple with her hating him and him wanting desperately to tell her that his the one!

Nokia sues Apple. Again

This time, the reason of fighting is the recently launched iPad by Apple. As in the first trial, Nokia claims that Apple uses a series of patented technology by Nokia without paying for them.

Rumors say that Apple will bring equality on the number of legal actions.

iPad’s technical problems

As expected, technical problems haven’t delayed to occur. Many users are unhappy with Wi-Fi connection. They have complained of problems receiving the signal, which is fluctuating or low compared with other Wi-Fi devices, placed in the same area.

Even if it has a range of up to 10 hours stand by, the gadget has serious problems with its battery charge. According to some users, the tablet doesn’t load itself unless it is in a standby mode or when it’s closed.

Customers have experienced problems in the multitasking function. Several applications have blocked. These include games, the video player from ABC, Netflix.

Another problem reported was the tablet’s keyboard accuracy. There were few people who hold a key and the result was quite different than expectations.
Finally, some users have complained about the USB connection with the printers.

Image source: ipadtablet16gb.com

Are Nokia and Intel working at a new iPad rival?

Rumors say that Nokia could be one of the producers that will compete with Apple touch tablet segment.

Nokia isn’t at the first attempt of this kind. They released a tablet with Maemo operating system since 2005.

Moreover, Google is also working secretly on a tablet. Chrome OS and Android are two possible operating systems that Google could adapt to a tablet.

Apple iPad: available in stores starting April 2010

Wi-Fi models of the tablet-style computer will go on sale that Saturday, while ones with Wi-Fi and 3G networks will be released later in the month.

“iPad is something completely new,” Apple CEO Steve Jobs said in a Friday post on the company’s Web site. “We’re excited for customers to get their hands on this magical and revolutionary product and connect with their apps and content in a more intimate, intuitive and fun way than ever before.”

Moreover, the iPad is designed to act as a sort of “missing link” between the smart phone and the laptop computer.
Regardless what concerns its features is important to mention that it has a nearly 10-inch screen, runs existing apps from the Apple apps store and is available in 16-gigabyte, 32-gigabyte and 64-gigabyte versions. It’s a half-inch thick and weighs a pound-and-a-half.

Prices start at $499 for the 16-gigabyte version, $599 for the 32-gig version and $699 for the 64.
In countries as Australia, Canada, France, Germany, Italy, Japan, Spain, Switzerland and the UK, the iPad will be released in late April and the prices will be announced later this year.